Active screen time for kids

If they're on a screen anyway, let them jump.

Active screen time is screen time where the body does the work. Zazti's 12 games have no buttons: kids flap to fly, run on the spot to race and freeze on red, and the webcam sees it. The kid is the controller.

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What counts as active screen time?

Screen time where kids move their whole body to play. Watching a video is passive. Tapping a tablet is sitting still with busy thumbs. Active means standing up.

Is it better than regular screen time?

It's still screen time, and it doesn't replace playing outside. But a kid flapping their arms for a minute is moving, and a kid watching a video isn't.

How do you stop it going on forever?

Rounds last about a minute and end on a results screen. Nothing starts by itself, so "three more rounds" really is a few minutes.

The exception is Party Mode, which plays games back to back until you stop it. That one is your call.

Which games move which part of the body?

Arms: Pillow Fight, Flap-Flap Race. Legs: Forest Run, Soccer Kick. Balance: Slalom Ski. The whole body: Shape Wall. Stopping on cue: Freeze. Thinking while moving: Math Catch.

What about toddlers and preschoolers?

Zazti is made for 3 and up. Start with Balloon Keep, Santa Catch, Bubble Splash: big targets, no reading, and every touch counts. A grown-up can be the second player.

Anything to watch out for?

There are no ads, no chat and no strangers. No video is uploaded. Your device keeps a few seconds of each round for a grown-up to share, and deletes them when the next round starts.

The privacy policy has the details.

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