Windmill Winds

Windmill Winds

Spin your arms to make the wind blow.

▶ Play Windmill Winds
All ages 1 or 2 players Webcam Browser or app Free

How to play

A windmill stands beside you, and its sails turn when your arms do. Make big circles with one arm or both, either way round, and the wind blows: the bigger and faster the circles, the harder it blows. The wind gets four jobs in a round, with a breather between them: sail the little boats home, fly the balloon over the hills, blow out the candles on a giant cake, then whip up a storm that ends in a rainbow. On Hard a weathervane shows which way round to turn, and it keeps changing its mind.

What kids practice

What you need

A laptop, tablet or phone with a camera. Open the game, allow the camera, and step back about a meter. No account, no controller. Two kids can play side by side.

What happens to the video

It stays on your device. The game reads the camera image and throws it away. The one exception is a short highlight a grown-up can choose to share at the end, deleted when you play again or leave. No video is ever uploaded. Our privacy policy has the details.

Who it's for

Our warm-up game: big, loose arm circles for a whole minute, which is more work than it sounds. Wobbly circles count and standing still costs nothing, so a tired kid can catch their breath any time. Two kids get a windmill and a scene each, side by side.

Questions

What age is Windmill Winds for?

All ages. Any big circle of an arm makes wind, in either direction, with one arm or both.

Do the circles have to be neat?

No. Wobbly, off-centre and half-out-of-the-picture circles all count. Only a wiggle of the wrist does nothing.

Can two children play?

Yes. Each gets a windmill and a scene of their own, side by side.

Is it free?

Yes. Free in the browser, and free on the Android app.

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